Especially the Ancient Hydra with her tank armor of 4, regeneration, posion cloud and lots of attacks is great. The other summons like Ancient Hydras, Wyrms, Swamp Gods, Ancient Presence or Mother of Monsters are great though. provided you don't get an Erinye which is close to a spell failure considering how useless she is. Also convenient as a self defense and control spell for swamps. The poison clouds can poison whole armies and defending forces. Can be devastating if used in combination with Marshlands close to an enemy town. It also spawns some low level monsters from time to time. I was mostly attacking and had almost no towns, so I didn't really need it.Ĭast on a swamp to get poison clouds in the surrounding area for 100 fungi. I guess it can be pretty useful for defense. I almost never used it and I never saw how effective it is. I guess in MP it might be even a game deciding spell because of it's tactical usability both for attack and defense. I used it a few times to find the opponent in late game. Price for 75 fungi was okay though I used it most with 125 % sacrifice for about 90 fungi since that appeared reliable for the most part. Cubes would have been nice if they wouldn't be slow.
#Age of conquest iv game guardian full
I liked the Doppelganger captains since they could help at sieges with their full range first strikes and mutations. Would also preferred more influence of the summoning location on the creature I get here. Probably one of the weaker T1 spells since it's very situational.ĭecent T2 summoning spell although the summons are a bit too random for my taste. Didn't really need it, but it might be useful it scouting options are limited. The game mechanic is good, the explanation not. Otherwise I don't buy that you can change a farm but another tile like a forest for example. Would have preferred something more nasty with sacrifice. The explanation in the spell description is a bit far-fetched though. Best T1 spell IMHO since it's useful until end game. It can be devastating for an opponent if combined with Miasma. Very neat if there are lots of farms around, especially if there isn't much wilderness available. Transforms a farm for 25 fungi into a swamp. I would have preferred a bigger emphasis on stationary and slow defense troops instead of just weaker ones. Somehow dissapointing since it seems to work like a weaker version of Minor Summoning. Price is okay for 15 fungi I guess but I would have preferred more influence of the summoning location on the creature I get. Usually it's not required very long since getting to T2 for the better version is so easy. But that's often easier to get than iron.Īn okay spell for low level summons. Something like a big dominator fungus in a swamp maybe?!įurthermore, Androphag troops are pretty good although the better ones cost fungi as well. Not because she'd be really needing it considering she's already quite powerful, but more to reduce the annoying micro of recapturing. The only thing I was missing was a forest control spell like the Druid to avoid annoying recaptures of forests. The Witch also has a bunch of useful utility spells like Mirror Mirror that lets her see the closest opponent, Bog Eye to find close swamps, Bog Path for fast travel between swamps, Miasma for 'indirect' siege and army killer or Murderous Mist for town defense that gives her a lot of strategic options to find enemies, track them down, cripple them or defend against them.
Having several immortal Bog Witches with necromancy and witchery spells backed up by a bunch of powerful monsters like the Ancient Hydra (Armor 4!!!) is almost impossible to beat with conventional troops anymore. The fast progress makes her all the more impressive since she gets also very powerful in late game. In combination with Miasma, she can not only cripple the opponents economies but also close armies with the poison clouds. She's also very flexible if there isn't much wilderness around since she can easily transform farms to swamp. Not upgrading a Witch's Apprentice immediately to T2 would be almost a sin.
#Age of conquest iv game guardian upgrade
Especially the T2 upgrade to a full witch for 150 fungi is almost a steal. Not only does she get a good fungi economy rolling pretty fast, she's also rather cheap to upgrade, especially considering my last games with the High Priestess. The AI players turned out to be Warlock, Senator (I always get this one for some reason) and High Priestess.īut Jesus, the Witch is just one scary chick. I played on a medium map with three AI opponents like usual. I lowered the difficulty a bit from Knight to Butler since it was my first try but I think I could have just left it on Knight difficulty how the game went. Finally finished my Witch game with a supreme win.